The number in brackets is the standard maximum speed value for this ship as declared by the manufacturer. This is the estimated maximum speed your ship can achieve based on the current weight profile of your ship. The number in brackets is the standard thrust value for this ship as declared by the manufacturer. This is the estimated maximum thrust your ship can achieve based on the current weight profile of your ship. This is the chance of encountering a bus overload situation with your current equipment loadout. This is the total weight of all installed equipment items plus cargo. The amount in brackets is how much of the cargo hold can be partitioned for equipment use. The first number is the amount of cargo space currently being partitioned for equipment use. The amount in brackets is the total amount of equipment space currently available on the ship. The first number is the total amount of equipment space currently in use. To make changes to the configuration of your ship, go to the F3 Equip Ship screen and select the "Ship Configuration" item from the list.Īt the top of the screen are a number of values which will change as you make configuration choices via the menus: The Ship Comparison OXP will display the equipment space and convertible cargo space values for most ships in the game. The following table provides details on how much equipment space is available:ġ Note: without cargo bay extension installedĢ Note: with cargo bay extension installed. The process of allocating cargo space to equipment space is automatic - when you install a piece of equipment that exceeds the standard equipment space, cargo space will automatically be allocated. For larger vessels, up to 75% of their cargo hold can be allocated, to a maximum of 40t. In ships with small cargo holds (less than 10t) all the cargo space can be reallocated as equipment space. Once that space is filled, some cargo space can be re-allocated as equipment space. If the cargo needs to be removed to make way for equipment, it will be sold and the credits refunded to you.Įach ship has a standard amount of equipment space available to it, with a maximum of 40t in the largest ships. In this situation, any cargo in your hold may be removed. When you first load a saved game with this OXP installed, the calculated space for your installed equipment may require cargo space allocation. Breakability: Note that almost all of this equipment apart from Electricity buses is now breakable.Care needs to be taken so that your ship doesn't overheat.įor instance, attempting to run away from an enemy ship on full injectors will heat up your ship to the point where you will begin to take damage. Firing your lasers continually will slowly heat up your ship, as will using your injectors, using the cloaking device, and being hit with a laser blast when your shields are down. Heat also plays a more important role in gameplay.Weight: Weight increases result in slower turning rates (pitch, roll and yaw), and reduces the maximum speed.Space: there is only so much space in your space-ship!.If you want to configure your ship for trading, do you sacrifice engine performance or energy for cargo space? If you want to be a bounty hunter, what equipment do you swap out to make room for better shields, or do you change down to a beam laser to lighten the ship? Almost all equipment (including OXP equipment items) have space and weight considerations, and it is up to you to work out the best balance for the role you want to take. Decisions can now be made about how to best configure your ship for the role you want to play. Instead of just adding more and more equipment without any implications, equipment will now use space, and the total weight of all equipment and cargo will have a bearing on performance. This OXP aims to make the process of configuring your ship more deliberate. Please take the time to read the documentation before you install it. This OXP makes significant changes to how the game works. 12.1.1 Equipment Space and Power to Weight Ratio.5.11.7 Forward/Aft Shield Power Couplings:.I've checked out source code from svn rev.2306 and made code changes and patch (downloadable from smoothwarenet/trunk_2306.svn_diff.gz) which does following:įullscreen mode should work as it was working before. I've implemented mouse control in a way similar that original elite has, since fullscreen is unusable on linux with dual screen (haven't found a way for it to stay on one screen).
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